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Zombie farm 2 bought brains not showing
Zombie farm 2 bought brains not showing









zombie farm 2 bought brains not showing
  1. Zombie farm 2 bought brains not showing mod#
  2. Zombie farm 2 bought brains not showing mods#
zombie farm 2 bought brains not showing

Just how much does the Walker Harris 5% damage to all guns compare with the potential 12% CHD from the Makeshift armor piece?Īlso, should I then swap out my Fox's Prayer for a Makeshift armor piece as well for the extra CHD as well given that all my guns already have DtTOoC (CHD Total w/above: 144+12+12 = 168%)?

Zombie farm 2 bought brains not showing mod#

Should I swap out my 1x Walker Harris holster for a Makeshift armor piece to get 12% more CHD from the additional gear mod slot (CHD Total: 144+12= 156%)? HOWEVER, as I mentioned earlier, while my current build works fine for Challenging, it suffers more in Heroic due to the high bullet-spongieness of enemies, especially at closer ranges if they swarm. Overall I prefer a slower and steady approach to hitting targets, using cover and terrain advantages where I can to best synergise with my build. I've tried the standard DPS builds and they just seem too high risk / specialised for me, while the Hybrid DPS builds seem too dependant on getting up close with SMGs. The Healer Drone also helps to keep my armor up when paired with Belstone's 1% Armor Regen, the Gunner Class' 10% AoK and Unbreakable's 2nd chance armor refill, allowing me to sustain damage output for a longer time and the chance to reposition if flanked / rushed. The 1x Yellow Core allows my Assault Turret to function as a distraction sentry while still damaging targets without going down too fast (1x Yellow Core = +25% Skill Dmg / 50% Skill HP). The 16% Weapon Handling also helps with reload time and ability to keep shots on target at longer ranges.

zombie farm 2 bought brains not showing

This build tends give me sufficient raw firepower and versatility to hit targets at most ranges hard (5x Red Core + Walker Harris additive 5% to all guns + Composure Talent multiplicative bonus).Ĭoncerning the 50% CHC, I compensate with a 5% CHC gun mod where possible while Coyote's Mask has the CHC/CHD distance-based bonus.

zombie farm 2 bought brains not showing

> SMG / Shotgun (Scorpio) useage as needed for some CQC situations. > Staying in cover at Mid / Long range and hammering enemies with the Pestilence LMG while the AR / Rifle assist at Closer / Longer Ranges as needed. > General exploration until random / scripted enemy encounters.

Zombie farm 2 bought brains not showing mods#

Skill 1: Healer Drone (Reviver Hive cooldown takes too long)ġx Ceska Vyroba (Red Core) - Note: 1x stat = 8% Weapon Handlingġx Grupo Sombra (Red Core) - Note: 1x stat = 8% Weapon HandlingĬrit Stats without weapon mods (Includes Brand + SHD Watch bonuses): 50% CHC / 144% CHD Gun 2: Usually AR, may be Rifle (Talent = Ranger / Preservation / Optimist depending on situation) Gun 1: Pestilence LMG (Used for extra damage over time from its talent and the large magazine size) Please also note that I already have a pure Skill build (Turret / Drone) and Tank Build so please refrain from suggesting those.Ĭlass: Gunner (10% Ammo Regen / Armor on Kill i.e AoK / Weapon Handling when immobile)Ĭhest Talent: Unbreakable (95% armor refill on breakage every 60 sec)īackpack Talent: Composure (+15% Total Weapon Damage when firing from cover) My guns also use mainly Accuracy and Stability mods in order to maximise the ability to sustain shots on target. Note that my SHD watch perks are maxed out (SHD 4100+) and the Critical Hit Chance and Damage (CHC / CHD) buffs from it are already included in my listed calculations, while all my Gear stats are maxed out.Īll my guns have Damage to Targets Out of Cover (DtTOoC) in their stats due to its higher general utility compared to Damage to Health / Armor (DTH / DTA). I play exclusively PvE (mainly solo) and my current build works well enough on Challenging but but suffers a little on Heroic, so I was wondering if some changes could be made while still retaining survivability. None of the online posts (Reddit/Ubi-Forums/etc) seem to have any suitable comparisons for me to use, as they all seem to run either all-Red DPS Crit builds focused on pure damage output with 3x Providence or PvP focused hybrid builds. I've been running the following build for general purpose gameplay and would like to get some advice / feedback on it along with some proposed changes.











Zombie farm 2 bought brains not showing